The Spectre Hood's healing is based on a hidden stat, "Life Steal", which recharges by 30 every second, up to a maximum of 80 / 70.Both set bonuses have a limit to their efficiency:.If an attack does not do at least 5 / 13 damage while the Spectre Hood is equipped, a healing orb will not appear. If an attack does not do at least 3 damage while the Spectre Mask is equipped, a damaging orb will not appear.Equipping full set with the Spectre Hood / the Spectre Hood incurs a 40% magic damage decrease. In multiplayer, the player with the lowest health on the team is healed instead. dealing 50 magic damage heals 10 / 4 health). Spectre Hood set bonus: Life-stealing orbs spawn when dealing magic damage to an enemy, which fly to the player and restore health by 20% / 8% of damage done (e.g. The orbs deal 100% / 50% of the damage dealt by the magic weapon fired, before it is doubled by a critical hit (if a critical hit deals 200 damage, the orb will have 100 / 50 base damage). Spectre Mask set bonus: Homing orb projectiles spawn when dealing magic damage to an enemy, which attack nearby enemies, or the same enemy. The full set with both headpieces requires 66 Chlorophyte Bars (396 Chlorophyte Ore) and 66 Ectoplasm. The full set with both headpieces requires 66 Spectre Bars (33 Ectoplasm and 330 / 396 Chlorophyte Ore).Ĭrafting a full set with one headpiece requires 54 Chlorophyte Bars (324 Chlorophyte Ore) and 54 Ectoplasm. The effect of these orbs depends on the headpiece option chosen: The Spectre Mask causes the orbs to act as homing projectiles, while the Spectre Hood causes the orbs to travel to a player, healing them.Ĭrafting a full set with one headpiece requires 54 Spectre Bars (27 Ectoplasm and 270 / 324 Chlorophyte Ore). Wearing a full set causes small white orbs to manifest whenever the player hits an enemy with a magic weapon. The set consists of the Spectre Robe and Spectre Pants, with either the Spectre Hood or Spectre Mask headpiece. See LICENSE.md file for terms.Spectre armor is a Hardmode, post- Plantera armor set that offers magic weapon boosts. This material has been approved for public release and unlimited distribution.Ĭopyright 2020 Carnegie Mellon University. At the conclusion of any given test, that information would be used to inform the next round of ML testing done. This basically creates a new activity timeline for the agent. SPECTRE will aggregate this information periodically and perform model training and testing against that browsing activity, and recommend new browsing patterns for that agent to execute. The incoming GHOSTS agent browsing activity can be attenuated to individual agent preferences after they are assigned some number of preferences based on default persona profiles. for "pickles":-100 one would assume an agent is avoiding eating pickles at all costs.) It is assumed that high negative preferences would have agents avoiding those values (e.g.All preference history is stored, so that in the (near) future we can track an agent's preferences over time.Preferences of 0 mean that the agent is indifferent (or has no preference).Preferences can be any key:value pair, such as:.Preferences are a preference and its numeric value (-100 to 100) which roughly represents how much an agent likes or dislikes something.The persona assignment randomly creates different preferences for the agent based on persona settings (not unlike character creation in D&D).If the agent has no persona, SPECTRE assigns one at random.GHOSTS agents report in their browser history to the GHOSTS C2 API.An administrator creates the types of personas they wish to have GHOSTS agents represent.SPECTRE currently has two components: PREFERENCE ENGINE SPECTRE provides GHOSTS enables agents to make preferenced decisions and to use the outcome of those decisions to learn and evaluate future choices more intelligently.ĭocumentation for SPECTRE is here with easy access to the rest of the GHOSTS framework as well. As GHOSTS agents make more informed, and hopefully, more complex decisions, there is a need for each agent to have a system of preferences existing at the time the agent is created, and for an ability to update those preferences over time as the agent continues to make decisions and measure the outcome of those decisions afterwards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |